Getting started with Sensor SW 2.0


These instructions help you to get started with Movesense sensor software development (v. 2.0 and later). Do read this carefully since the toolchains have been completely changed from earlier versions!

This section is split into four parts:


What's new in 2.0

Toolchain and usage

Software requirements

The following tools need to be installed in order to run the examples in this document.

Mandatory

Optional

Movesense device library is available here.

Build commands (Real HW)

First pull the Movesense build environment container. The tag of the image should be the major version of the movesense-device-lib.

Use

docker pull movesense/sensor-build-env:2.1 

for building e.g. version 2.1.5, and

docker pull movesense/sensor-build-env:2.2 

for building firmware version 2.2.0.

Note: the tag "latest" is left for compatibility with earlier versions of this documentation and can be used for building versions 2.0.x and 2.1.x

To successfully build the Movesense software it's required to clone the Movesense-device-lib repository:

git clone git@bitbucket.org:movesense/movesense-device-lib.git

After that go to the cloned repository folder

cd movesense-device-lib

start the docker image on terminal:

Linux or Mac:

docker run -it --rm -v `pwd`:/movesense:delegated movesense/sensor-build-env:2.2

Windows:

docker run -it --rm -v c:/My/Project/Folder/movesense-device-lib:/movesense:delegated movesense/sensor-build-env:2.2

and when docker prompt starts:

cd /movesense
mkdir myBuild
cd myBuild

Now, run the CMake (needs to be done only once unless you add files to the project). It's possible to build both the debug and release version. In both cases the command will contain the following:

cmake -G Ninja -DMOVESENSE_CORE_LIBRARY=../MovesenseCoreLib/ -DCMAKE_TOOLCHAIN_FILE=../MovesenseCoreLib/toolchain/gcc-nrf52.cmake <sample_directory>

But to build a release version it's neccessary to specify the CMAKE_BUILD_TYPE option with the Release value:

cmake -G Ninja -DMOVESENSE_CORE_LIBRARY=../MovesenseCoreLib/ -DCMAKE_TOOLCHAIN_FILE=../MovesenseCoreLib/toolchain/gcc-nrf52.cmake -DCMAKE_BUILD_TYPE=Release <sample_directory>

Note that the means the relative path to the CMakeLists.txt file of the application desired to be built. For example: ../samples/hello_world_app

After that only the last step remains:

ninja pkgs

The created Movesense_combined.hex and the DFU packages can be found in the same directory.

Build commands (Sensor Simulator)

Starting on Movesense device library v1.7.0 it is possible to compile and run your sensor software in the Sensor Simulator. For more info, see the Sensor Simulator -document. To build the Movesense software for Sensor Simulator, clone the repository like above and create a build directory:

cd movesense-device-lib
mkdir simuBuild
cd simuBuild

Now create the Visual Studio 2019 solution using the CMake:

cmake -G "Visual Studio 16 2019"  -A Win32 -DMOVESENSE_CORE_LIBRARY=../MovesenseCoreLib/ <sample_directory>

To build a release version, specify the CMAKE_BUILD_TYPE option with the Release value:

cmake -G "Visual Studio 16 2019"  -A Win32 -DMOVESENSE_CORE_LIBRARY=../MovesenseCoreLib/ -DCMAKE_BUILD_TYPE=Release <sample_directory>

Note that the means the relative path to the CMakeLists.txt file of the application desired to be built. For example: ../samples/blinky_app

The cmake will generate the Visual Studio solution-file (Project.sln) in the build directory. Just open it with the Visual Studio IDE, select "Movesense" project as a "Startup project" and "Debug" it.


How to update the sensor over Bluetooth

Because the Bluetooth stack (Softdevice) and bootloader have been updated, the first update of a sensor from 1.9.x (or older) to 2.0 has to be done with a DFU packet that contains a bootloader. These are recognizable by the filename that ends with _w_bootloader.zip. After the 2.0 bootloader has been installed, the application can be changed with the smaller "non-bootloader" DFU packet.

Also: The new SoftDevice requires the use of the latest nrf DFU library for Android / iOS. The updated Showcase apps (Android: 1.9.8, iOS: 1.0.5) are available in the usual places (bitbucket Downloads or Apple store).

NOTE: It is not possible to downgrade the sensor back to 1.9 series except with the programming jig!

How to flash the sensor with the programming jig

The updated bootloader has changed the way that the sensor is flashed, so the old piecemal flashing (bootloader, softdevice, application) will not work. Instead the hex files are merged in a single file "Movesense_combined.hex".

In Windows and Mac the flashing can be performed from the separate (non-docker) terminal window by running the following command from the shared build folder:

nrfjprog -f nrf52 --sectoranduicrerase --program Movesense_combined.hex --reset

NOTE: The old Movesense.hex and Movesense_w_settings.hex -files are no longer needed or used. The build process still leaves them around, but you should not use them for anything.

The flashing command ninja flash, only works if the programming jig is attached to the computer that the command is run. In the new build system that "computer" is the virtual computer that runs the docker image. Attaching USB port to docker VM is possible in Linux but not in Windows or Mac. For instructions on how to attach USB to docker VM in linux, see here.

Description of main components

App.cpp

#include "movesense.h"

Movesense.h contains necessary macros and definitions.


MOVESENSE_APPLICATION_STACKSIZE(1024)

You can define the application stack size. If you do not know how it works, do not change it.


MOVESENSE_PROVIDERS_BEGIN(n)

MOVESENSE_PROVIDER_DEF(xxxxx)
MOVESENSE_PROVIDER_DEF(xxxxx)
MOVESENSE_PROVIDER_DEF(xxxxx)

MOVESENSE_PROVIDERS_END(n)

MOVESENSE_PROVIDERS_BEGIN and MOVESENSE_PROVIDERS_END contain the list of the LoadableModule inherited classes (either Providers or Clients) that the App contains. The number given in BEGIN & END macros must be the exact number of MOVESENSE_PROVIDER_DEF-entries,

See "Creating own data provider" for more informations.


MOVESENSE_FEATURES_BEGIN()

Optional modules

The Movesense library has possibility to enable or disable some framework features, which will help you save some extra memory in your application by dropping the features that you do not need.

// Explicitly enable or disable Movesense framework core modules.
// List of modules and their default state is found in documentation
OPTIONAL_CORE_MODULE(DataLogger, true/false)
OPTIONAL_CORE_MODULE(Logbook, true/false)
OPTIONAL_CORE_MODULE(LedService, true/false)
OPTIONAL_CORE_MODULE(IndicationService, true/false)
OPTIONAL_CORE_MODULE(BleService, true/false)
OPTIONAL_CORE_MODULE(EepromService, true/false)
OPTIONAL_CORE_MODULE(BypassService, true/false)
OPTIONAL_CORE_MODULE(SystemMemoryService, true/false)
OPTIONAL_CORE_MODULE(DebugService, true/false)
OPTIONAL_CORE_MODULE(BleStandardHRS, true/false)
OPTIONAL_CORE_MODULE(BleNordicUART, true/false)
OPTIONAL_CORE_MODULE(CustomGattService, true/false)

EEPROM memory area definitions

If you use DataLogger/Logbook, direct EEPROM access or EEPROM storage for debug messages, you can define the memory areas for each with the following macros. Normal Movesense sensor has 384*1024 bytes of EEPROM, which can be accessed as one linear block. If you want to use some of it for your own app storage, just set the "offset" in macros below, to address different than 0.

LOGBOOK_EEPROM_MEMORY_AREA(offset, size);

Defines the are that the Logbook uses. offset and size must be multiple of 256. You can use size = MEMORY_SIZE_FILL_REST to use the rest of the memory for Logbook.

DEBUGSERVICE_BUFFER_SIZE(lines, characters);
DEBUG_EEPROM_MEMORY_AREA(enable, offset, size)

Defines the RAM & EEPROM area reserved for the Debug messages. set "enabled" to "true" to enable. For EEPROM storage, the offset and size must be multiples of 256. "DebugService" module must be enabled for this to work.


APPINFO_NAME("Sample Plain");
APPINFO_VERSION("1.0.0");
APPINFO_COMPANY("Movesense");

This is a portion where you should defined your application specific information. The content of these macros are returned in the GET /Info/App request.

NOTE: BLE_COMMUNICATION macro has been deprecated and should no longer be used.


The 2.2 release introduces the possibility to modify the Bluetooth configuration of the application as well as the memory allocated for Bluetooth stack (Softdevice) and Movesense HEAP.

Bluetooth configuration can be adjusted by the macros:

MOVESENSE_BLE_CONFIG_2PERIPHERALS

(the device supports two simultaneous peripheral roles)

or

MOVESENSE_BLE_CONFIG_1PERIPHERAL_1CENTRAL

(the device supports one peripheral role and one simultaneous central role)

or

MOVESENSE_BLE_CONFIG(bleConfig)

You provide your own BLEConfig struct which provides all the BLE adjustable configuration parameters. The BLEConfig struct contains following fields:

If you create your own BLE configuration, it may be necessary to modify the BLE and HEAP RAM-allocations. See: CMakeLists.txt


MOVESENSE_FEATURES_END()

app_root.yaml

This yaml file contains configuration for the Whiteboard which is a part of the Movesense. You should not change the values if you do not understand them - it can change the stability of the platform.

# Type of the document
wbres:
  version: "2.0"
  type: "root"

# Execution context definitions
executionContexts:
  application:
    numberOfDpcs: 8
    numberOfRequests: 20
    numberOfResponses: 25
    externalThread: true # we run this execution context in main thread
    stackSize: 768
    priority: normal
  meas:
    numberOfDpcs: 9
    numberOfRequests: 25
    numberOfResponses: 10
    stackSize: 768
    priority: normal

CMakeLists.txt

This file describes how the firmware is built. For the most part the Movesense build system is smart enough that you can just copy the file from another sample project. However, if you use 3rd party modules or custom BLE configuration you'll need to do some changes:

There are two variables that can be set that affect the RAM sizes:

# Override HEAP size
set(MOVESENSE_HEAP_SIZE 0xA000)

# Override app RAM allocation (see appflash.ld)
set(MOVESENSE_APP_RAM_SIZE 0xD000)

MOVESENSE_APP_RAM_SIZE specifies the size of RAM is used for application (as opposed to the BLE stack).

HINT: Study carefully the effect of these settings to the target.map and movesense.ld -files when you build your firmware.

Example Project

Suggested way of working with our library is not mandatory, but it helps to setup environment and to create first project.

Setting up the project

  1. Create git repository:
  $ mkdir myproject  
  $ cd myproject  
  $ git init  
  1. Add submodule:
  $ git submodule add git@bitbucket.org:movesense/movesense-device-lib.git movesense-device-lib --depth 1 --force
  1. Copy plain application sample to main directory:
  $ cp -R movesense-device-lib/samples/plain_app/* ./

Or optionally on mingw:

  $ cp movesense-device-lib/samples/plain_app/* ./ -R
  1. Compile
  2. create and enter build dir:
    $ mkdir builddir
    $ cd builddir
  3. generate ninja files:
    $ cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=../movesense-device-lib/MovesenseCoreLib/toolchain/gcc-nrf52.cmake -DMOVESENSE_CORE_LIBRARY=../movesense-device-lib/MovesenseCoreLib ../ -DCMAKE_BUILD_TYPE=Debug ../
  4. run ninja to build DFU and hex files:
    $ ninja

  5. Test
    Run ninja dfupkg and use the resulting zip file to update the firmware on movesense sensor with your phone (DFU).
    Alternatively, run ninja pkgs to create both DFU file as well as hex files to use when flashing the sensor using the Jig.

  6. Great job - your project is now ready for development!

Creating own data provider

It is good practise to calculate on the Movesense to avoid additional BLE communication. So if you want to do some application which ex. is counting steps you should put the algorithm on the Movesense and send only result of the calculation to the mobile phone.

Creating API yaml file

The first step is to create the API yaml file. You can see the sample apps and the Movesense API.

API below contains only one path and only GET function which will be returning always value.

Test.yaml

swagger: '2.0'

info:
  version: "0.0.0"
  title: Test API
  description: |
    Description
  termsOfService: http://xxxxx.com/
  contact:
    name: ABCD Company
    url: http://COMPANYABCD.com

# Paths
paths:
  /Sample/Test:
    get:
      description: |
        Test function returning always 1
      responses:
        200:
          schema:
            description: New value
            $ref: '#/definitions/Test'

definitions:
  Test:
    required:
      - Value
    properties:
      Value:
        description: Some description
        type: integer
        format: uint8

Changing app_root.yaml

apis:
  Test.*:
    apiId: 100
    defaultExecutionContext: meas

Simple TestService Implementation

TestService.hpp

#pragma once

#include "app-resources/resources.h"
#include <whiteboard/LaunchableModule.h>
#include <whiteboard/ResourceProvider.h>

class TestService FINAL : private whiteboard::ResourceProvider,
                          public whiteboard::LaunchableModule

Service class should extend whiteboard::ResourceProvider and whiteboard::LaunchableModule classes.


{
public:
    static const char* const LAUNCHABLE_NAME;
    TestService();
    ~TestService();

private:
    virtual bool initModule() OVERRIDE;
    virtual void deinitModule() OVERRIDE;
    virtual bool startModule() OVERRIDE { mModuleState = WB_RES::ModuleStateValues::STARTED; return true;}
    virtual void stopModule() OVERRIDE { mModuleState = WB_RES::ModuleStateValues::STOPPED; }

It is a good practise to OVERRIDE all state functions. You can check implementation of initModule and deinitModule in TestService.cpp file.


    virtual void onGetRequest(const whiteboard::Request& request,
                              const whiteboard::ParameterList& parameters) OVERRIDE;
};

onGetRequest is called when you will request data from the Movesense ( Sample/Test GET from yaml file). You can check other functions like onPutRequest, onSubscribe, ... in the Whiteboard documentation.

TestService.cpp

#include "movesense.h"
#include "TestService.hpp"
#include "app-resources/resources.h"

const char* const TestService::LAUNCHABLE_NAME = "TestSvc";

static const whiteboard::LocalResourceId sProviderResources[] = {
    WB_RES::LOCAL::SAMPLE_TEST::LID,
};

TestService::TestService()
    : ResourceProvider(WBDEBUG_NAME(__FUNCTION__), WB_RES::LOCAL::SAMPLE_TEST::EXECUTION_CONTEXT),
      LaunchableModule(LAUNCHABLE_NAME, WB_RES::LOCAL::SAMPLE_TEST::EXECUTION_CONTEXT)
{}

TestService::~TestService()
{}

bool TestService::initModule()
{
    if (registerProviderResources(sProviderResources) != whiteboard::HTTP_CODE_OK)
    {
        return false;
    }

    mModuleState = WB_RES::ModuleStateValues::INITIALIZED;
    return true;
}

void TestService::deinitModule()
{
    unregisterProviderResources(sProviderResources);
    mModuleState = WB_RES::ModuleStateValues::UNINITIALIZED;
}


void TestService::onGetRequest(const whiteboard::Request& request,
                                     const whiteboard::ParameterList& parameters)
{

    if (mModuleState != WB_RES::ModuleStateValues::STARTED)
    {
        return returnResult(request, wb::HTTP_CODE_SERVICE_UNAVAILABLE);
    }

    switch (request.getResourceConstId())
    {
    case WB_RES::LOCAL::SAMPLE_TEST::ID:
    {
        WB_RES::Test test;
        test.value = 1;
        return returnResult(request, whiteboard::HTTP_CODE_OK, ResponseOptions::Empty, test);
    }

    break;

    default:
        return returnResult(request, whiteboard::HTTP_CODE_NOT_FOUND);
    }
}

Update App.cpp

The last change necessary to complete our simple app.

#include "TestService.hpp"
MOVESENSE_PROVIDERS_BEGIN(1)
MOVESENSE_PROVIDER_DEF(TestService)
MOVESENSE_PROVIDERS_END(1)

MOVESENSE_PROVIDERS_BEGIN and MOVESENSE_PROVIDERS_END should be incremented and the new service added.